Police chases are triggered by driving into a police vehicle while cruising through the world. Reputation is needed to level up and cash serves to buy new vehicles and customize them. By winning races the player acquires the two main currencies in the game: reputation and cash. When players have different cars and different driver levels, the performance is balanced to make it fair for everyone. Events can be done in multiplayer, as a private race where only specific players are invited, or a singleplayer race against AI opponents when there are no other human players around. Generally it takes less than a minute before the actual race start. Upon arriving a single click searches for opponents and groups them in a multiplayer lobby. These races are indicated as events on a world map and it is possible to teleport to them straight away. Players drive around in the open world and participate in racing events that consist of sprint races (a single route), or races in laps, both against several opponents. The main racing modes are also modelled after those games, combining illegal car races, tuning cars, and police chases. The environment consists of two large cities, Rockport and Palmont, previously featured in Need for Speed: Most Wanted and Need for Speed: Carbon respectively. It also includes a lot of social aspects. Players drive together in an open, free-roaming world and participate in races against each other to progress in the game, buy new vehicles, and unlock more of the city. For Electronic Arts it is the spiritual successor to Motor City Online where a similar concept was used. Need for Speed: World is a massively-multiplayer online racing game and the first with that model in the long-running Need for Speed series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |